modulus

Effects Pedal for today

Aug
02

By David Cox

First Published in Examiner.com

They hardly ever failed, and the biggest problem with them was losing them, having them stolen or ‘borrowed’ by other bands, never to be seen again. I once found one when walking down the street in San Francisco, embedded into the dirt at the base of a sidewalk tree, neatly camouflaged by its own brown paint. It was a Boss bass effects pedal, one of the best with digital readout. Quite a find. No doubt it had tumbled from some hapless bass playing sap’s milk crate late at night after a gig, when everyone was too er… ‘tired and emotional’ to pay attention, and had been pushed into the dirt by the drummer behind him.

Playing in bands was always 80% furniture removal, and 20% actual art, and nobody ever did it for the money. So having lots of effects was not always a likely prospect. Even the greatest punk bands like Nirvana somehow managed to get away with just two – maybe distortion and echo or something.

IK Multimedia’s iRig Stomp box solves the problem of not having enough effects pedals.

It is the first stompbox guitar interface for iPhone, iPod touch and iPad. For the first time, guitar and bass players can now integrate their favorite iOS signal processing apps into their existing live pedalboard setup for enhanced tone shaping and effects processing using an iPhone/iPod touch or iPad.

iRig STOMP is based on the wildly popular AmpliTube iRig interface and is compatible with any iOS (dare we say decent sounding?) guitar / amp / instrument app. With its compact, standard stompbox shape, iRig STOMP is packed with many smart features found here for the first time in an iOS audio accessory.

iRig Stomp – At a Glance

  • Compact, durable yet lightweight, aluminum-cast enclosure integrates easily into any traditional pedalboard.
  • Can be used inline with other effects pedals, or directly connected to amplifiers or PA systems using regular 1/4″ guitar cables, with no need for adapters.
  • Allows precise adjustment of the signal for perfect guitar and bass levels with its large input gain knob.
  • Active battery-powered output circuit improves headroom, especially when used with high-gain amplifiers in the AmpliTube app, reducing feedback and crosstalk when recording.
  • The bypass switch allows engaging or bypassing the AmpliTube app chain of effects – like a traditional stompbox – for seamless integration into any existing rig.
  • Ultra-compact form-factor can be easily carried on the road.
  • Features a 3.5mm/1/8″ jack for silent practicing with headphones.
  • Comes with the #1 guitar/bass tone shaping app, award winning (it’s true) AmpliTube FREE for iOS (Download it free from the App Store)
  • Can be used with any other guitar processing app that uses the iOS mini-jack
  • Has an ultra-small, compact profile that can be carried anywhere with ease.
  • Compatible with iPhone/iPod touch/iPad.

The new iRig Stomp interface is extremely familiar. What is it? Well, it’s basically a stompbox interface for your iOS device that allows you to use your iPhone/iPod touch/iPad with your existing pedalboard and rig. Or, you can use just the iRig Stomp. It’s constructed from durable military-grade aluminum for indestructible performance (unless you run over it with a tank), and has the same switch you find on todays most popular foot pedals.

The iRig Stomp has a standard “stompbox” shape and size making it easy to incorporate into your existing pedalboard. It has a standard 1/4″ guitar input, and a mono/stereo L&R out jack set for dual purposes for every playing situation. You can use the left/mono out to send the processed signal through more pedals and/or direct to your amplifier, or use the two L/R 1/4″ jacks to send a stereo signal to a stereo channel on your mixer. Either way, you’ll have fantastic tone thanks to…

A large gain knob on the top of the pedal allows you to adjust the input signal gain structure to provide you with the maximum amount of headroom needed for your apps. No more weak signals sent down the line, now you are in control. This knob is a great feature for pushing the preamps of high-gain amp models.

The iRig Stomp is an active circuit powered either by a 9v battery or by your pedalboard power system. Both ways provide a high quality active system signal with lots of headroom.

Let’s say you don’t want your iOS device to interfere with a particular song. No problem. The handy dandy chrome device on the top we like to call the “switch” will completely bypass the iOS signal path with a simple click. And, it’s ultra quiet so you won’t distract your audience with that annoying “switch” sound when using it. You know the one we’re talking about.

We also built in a nice feature called the “headphone jack.” Now, we didn’t invent it, but it sure is a peacekeeper in most households where there are other human-like inhabitants. It doesn’t disable the other output jacks, but then again you wouldn’t be using it if you were using the other jacks, so it just doesn’t matter.

It’s a “compact” stompbox so basically it’s shaped like a deluxe pack of gum. Technically, yes it could fit in your pocket, but it’s really designed to accompany your guitar case or pedalboard. It may be small, but at least it’s little. Don’t lose it.

Website for iRig Stomp

http://www.ikmultimedia.com/products/irigstomp/

Heads Up – Looxcie HD records the world as you see it

Aug
02

Looxcie HD camera

The extraordinary sight of a massive meteorite hurtling across the Russian skies only to explode into a thousand fragments brought home many things this week. The simple truth that our planet shares the universe with other bodies, which occasionally cross paths with

our own, in dramatic ways, and that Russians have a disposition for dashboard mounted video cameras of startlingly good high definition video quality.

The variety of HD portable cameras on the market today baffles the imagination. There seem to be cameras for every situation.

There are still cameras for amateurs, pro DSLRs, DSLRs at entry-level for those that want the features of the pro camera but can wait for the super fancy CMOS sensors

before making photos and movies which only a pro could tell the difference from those taken with cameras cost three times the price.

The dash and head-mounted camera market is relatively narrow, limited mainly to extreme sports types, and to those who want to capture events at outings for later retrieval.

Then there are the industrial shopfloor and even cloak-and-dagger markets and civilian police who use these things to ‘gather evidence’ and conversely, activists, artists and film makers. The sheer number of cameras trained on officer Pike at UC Davis for example (who’s enthusiasm for the pepper spray on defenseless students seemed to be actually reinforced by the presence of

the nearby dozens of cameras) eventually resulted in the million-dollar settlement in favor of the students.

It clearly pays for citizens to have a video camera on them in daily life, as a way to protect against undue force of all kinds. Wearable computing pioneer and coiner of the term ‘sousviellance‘, professor Steve Mann of Toronto University has famously

made a personal life ambition to educate people on the injustices of a one-way camera culture, where we are encouraged to accept the situation where only the powerful wield lenses, the better to keep us in our place. How much better,

for us all to ‘pack heat’ (as makers of wearable computers describe using their rigs) in order to turn the tables and render surveillance (sur meaning ‘over or from above’) into sousveillance (sous meaning ‘from below’).

If we all ‘veil’ then the ‘sur’ can step aside to make way for a more democratic society of seeing. Or at least that’s the theory. Cameras everywhere on everyone nullifies the singular panoptic gaze of THEM staring at all of us. We all veil. The dashcams of Russia are there to thwart would-be scammers. Typical scenario – they back into your car then claim that in fact you hit them, and you’d better pay up (youtube is replete with these scenarios, and even these are probably fabricated scenes). The camera proves otherwise. So small microSD cameras mounted on car dashboards have become as important there are rear view mirrors. Sampling long chunks of time has become a banal, everyday necessity, and it is easy to see how such a situation might one day unfold in the USA and Europe as cynicism increases, and opportunism matches the meanness of spirit in the global economic climate. But what of this specific camera, the Looxcie HD?

Looxcie’s HD camera lets you wear a mouth-organ sized and shaped camera on your baseball cap via means of a clip, and record onto micro SD cards up to several hours of HD footage. The battery is more likely to give out before the data storage. The maximum size data microSD card is 32 gigs which will provide just over 2 hours of continuous recording.

You can also stream from the camera’s view to your smartphone using a special app which also lets you control the on & off functions, and have that stream be made available to those who have an app installed on their smartphones. You alert them about the incoming stream via email or facebook. Another option is to have the camera buffer everything, then simply back up this buffer if you decide to use it later. You don’t really record, you store it in RAM, and only use it if you need it. Or hit a button on the camera or an icon on your phone and suddenly commit to sd card the last 20 minutes of what you just experienced.

The fixed lens also has an LED to show you when the recording is happening, and audio takes place via a tiny recording mic near the lens. The device is beautifully made, with a form factor info-lithium battery which I have to say can get pretty hot

(as these types of batteries are wont to do at the best of times).

In theory you can stream live to the web from the Looxcie HD via your iphone for well over an hour, or simply use it as a standard camcorder. It took me a while to work out how to use the iPhone app to fully understand how to pair the camera with the phone, but once I’d succesfully made a connection

a number of times, I got the idea.

Ideally you would leave a steaming camera plugged in to a power supply via micro-usb, and an iPhone plugged into power. Once you have a video stream going, you then contact your friends via email or facebook, who then recieve a message. If they have an app, they can view your stream as it happens.

I’ve tended to use the Looxcie HD mainly as a standard video camera. Wearing it on my baseball cap and turning it on & off here and there to get shots of the view through the subway train, or the view from the windscreen of the car, events in daily life. Back home, I connect it via microUSB cable to my laptop and drag the files onto a folder on the desktop. I then play them with Video Lan Player or VLC.

The image quality is very good, with decent contrast and surprisingly good sound. As usual with any object this small, keeping the image stable is a challenge, but the prospect of having a clean, sharp 1280 X 720 30 fps HD video image wherever you go is an exciting one.

The habit of wearing the Looxcie HD on your cap takes some getting used to – who in your field of view will object? Will they know what it is if they see it? When to take it off? When to turn it on? You usually have to take the cap off, go into the shade, press the button, check the little red LED to see that it is ‘on’ then put the had back on.

Because it connects wirelessly to your smartphone or tablet, you can use it anytime, anywhere. Create an “instant replay” of what just happened with the unique Instant Clip button. Share a live stream with Facebook friends. The Looxcie HD is a good example of contemporary consumer HD video for capturing those moments you never knew you wanted.

We live in a time when these types of questions (‘when should I be filming? Is it now appropriate to start recording video? Do people know? Should I tell them?) will be asked by more and more people. The fact that the cameras just get turned on and left on, usually in cars (as a means to foil insurance scams usually) means that all kinds of new images make themselves casually available – like thirty ton meteorites exploding above Russia.

Looxcie website:

http://www.looxcie.com/

example videos taken with Looxcie 2:

https://www.looxcie.com/videos/

Playfields, MindMaps & Atemporality

Aug
02

By David COx

Associative diagrams, data, space and play find common expression in user interface design, videogames, and urban planning in contemporary culture – all those floating 3D displays in movies, the gamification of mundane daily tasks, how stores look more and more like the touch screens they are getting replaced by. Bruce Sterling talks of “Atemporality”. Atemporality is the feeling you get when you experience the old and the new forced into a singular moment. Like a 3D printout of an object designed in the 13th century. Or a Babbage difference engine made with the latest materials and computer controlled design and manufacturing techniques. These are impossible objects in the truest sense that they stand outside time. Outside of history. They are a-temporal.

It’s a feeling you get when you look to the west these days, particularly San Francisco, and particularly around the edges of that city. Its in places like the Musee Mechanique where very early 20th Century coin-operated entertainment machines sit happily next to quite recent arcade computer games. The collapsing of old and new find expression in notions such as the Terrative. This neologism is the hybrid of territory and narrative and has emerged from the world of locative media. This is media that self-consciously and deliberately takes into account where the use is as it presents audiovisual and computer generated content to them. Often locative media is combined with augmented reality. So place and story meet real and virtual. These collapsings are nothing new though, and the displacements felt by them would have been recognized by anyone around in 1901 to see the first aircraft take off. Or by those in 1916 who witnessed and took part in the first massacres by machine gun in the trenches or Ypres. Or to view the glow given off by radium.

Concepts of dynamism and kinesis characterized the 20th Century. Power today is diffuse and ambient, rapid and static simultaneously. There are collapsings everywhere. All that is solid melts into air. Slavoj Zizek has argued that fundamentalists who respond with such venom to what they perceive as the excesses of today’s western liberal ‘democratic’ society do so largely out of a sense of being excluded. The silent and coded ways that cultural power builds force fields around itself is something that defies easy forms of computer visualization. Every upbeat TED talk with a breathless presenter performing some new PowerPoint illustrated technological miracle has a twin somewhere in the outskirts of a vast city in the third world, trying to sell a matchbox made from the recycled pieces of other matchboxes. Both perform miracles, at opposite ends of the global food chain. Homo-Sacer – the non-person would not exist were it not for the global trade in goods that just-in-time production has forced into being. There is no stranger or more perfect expression of contemporary Capital than a sign at mid-western Wal-Mart checkout that shows a pictogram of three hands and next to it the words “fifteen items equals this many”.

Many contemporary films and videogames show scientists and specialists manipulating data in 3D as holographic fields of information. Floating glowing holograms of the solar system, say as in Promethius. The terrains of Pandora in Avatar, displayed for military and scientist alike. The head-up display is a product of the military fighter cockpit, and is installed in many recent model cars and passenger aircraft such as the Boeing 787. It combines the real world with information about that world simultaneously. Augmented reality apps abound for the tsunami of Chinese made touchscreen devices, sensor studded, wi-fi enabled, the modern data user is attuned to her environment much like a pilot, or a sci-fi movie or game character. After thirty years of AR in pop culture, from Robocop to Terminator to HALO to the windows within windows of every GUI you ever used. It’s a commonplace now to say that your games console can see you. Patents are fought over for who can profit from devices that identity if ‘too many’ people are in the room to view a movie for the rental price.

As Guy Debord once famously argued “The spectacle is not a collection of images, but a social relation among people mediated by images”. Today the spectacle sends sensor data into your living room and bills you for the privilege. And when the information about the landscape becomes too dense or complex to fathom, often mind-maps or flowcharts are prepared. Such as the famously spaghetti-like PowerPoint drafted by US Army supposedly to demonstrate the complex set of interrelationships between allied and local forces in Afghanistan. These rhizomatic arrays of ovoid text boxes connected by lines form a shape not unlike that drawn by the architect of the original internet. When there were only three nodes to the network, it was simple to draw. Today, few computer programs could represent an entity whose complexity and scale defy most attempts to represent it. In this cultural landscape of mind maps and playfields we walk. Like the pinball on the playfield of spectacular society we are bounced by the buffers of trade. Hurricanes and floods press us into the magnetic sinks thrown up by global warming. And we are thrown uncontrollably into the flippers at the bottom of the table by crushing debt and policies that seem contrived specifically to guarantee our exclusion from participation in the running of things. “Your future dreaming is a shopping scheme” as the Sex Pistols once declared. Today Johnny Rotten is as likely to appear on a game show on UK television as anywhere, the shopping scheme, consuming and developing him along with his music and all else.

The first two world wars were expressions of industrialism run amok. From the cockpits of darkened wartime aircraft were guns fired, and at the same time, movie cameras recording the tracer bullets hitting their targets. All participants in the world wars were dancing around each other in a frenzied dense fog of movement, dynamism and kinesis. Within it all messages and data were sent, received, intercepted, encoded, and decoded. This massive dance of tangible and intangible, strategic and tactical, cultural and industrial power carried on into the post war time. Cybernetics proposed that the abstraction of perceptions that flowed from one agent within a battlefield to another formed a pattern, a kind of internal logic, irrespective of the outcome of any given conflict. Like the pinball in motion, or the tracer bullet filmed by its gun camera, all is in motion, and the motion is the message. Computers arise from the marriage of seeing and measuring ballistics. Understanding the velocity and range of ideas as well as The preoccupation with speed and motion in the industrial era resulted also in notions of modularity; the process of breaking down things into fragments and procedures.

On the assembly line Model T Fords and motion pictures both were handled by specialists who each attended to his or her field of expertise. Or else rendered ordinary people into robots of engineering, extensions of their machines. All was about sequential motion, timing, breaking down events into individual chunks. Everything from machine guns, and sewing machines to combustion engines, speed, motion, and standardized systems prevailed in the first half of the 20th Century. Time itself was measured and broken and fragmented and divided. Spectacular society in the cold war and the space race was a bitter struggle for time and resources. We were told that history would decide who could best manage vast populations with more efficiency. The modernist preoccupation with movement and dynamism gave rise to the aesthetics of process. The theory of relativity reflected this new awareness and in mathematically and conceptually collapsing both time and space, set the stage for modernity’s post WWII flight into space. The space race was nothing if not a colossal state sponsored performance art project, coupled with the logic of ballistics, with man as bullet and nation as ordinance. The moon, a likely target, seemed obvious in the 1960s. Its up there, why not aim at it?

Vietnam, much closer to home, though easier physically to get to for the USA, was much harder to actually claim for its own. The increased clock speeds of computers in the 70s and 80s gave rise to chaos theory. Abstract forces hitherto hidden were laid bare by mathematical systems only ever faster computers could render visual. Chaos might be thought of as the postmodernism of science, the sampling of time, motion and calculation for the purposes of fractal awareness. Chaos theory, like other cults of unknown, so popular in the 1980s, was in turn a result of the continued preoccupation with the measurement and control of space and time. There is something so 1980s about the Mandlebrot set image, as it says more about the mid 1980s attempts to grasp the completeness of the universe and its rough edges. There is also something of the cold war in those attempts to render nature within the aegis of CPU. Ancillary weaponry for sides during the cold war had always included sonic, cinematic that a new cartographic intelligence. Everyone was attempting to force time and space into ideological systems of management on a global scale. In 1988 scientists really were prepared to be amazed by the patterns the natural world that of course, were there all along. Computers merely proved the simplicity behind the complexity that for artists and for centuries was quite self-evident.

Today, only a New Aesthete would marvel at the oddities thrown up by computers, but not at their ability through math and graphics cards to echo the raggedy nature of a coastline, or the filigrees of a leaf or tree root system, but by the unexpected glitches from within the computer system itself. Today the network, its sensors and the ways these are connected are the natural coastline or our dreaming. Technology is nature. Today our sensors see and feel for us. They place us well in relation to the data that we have made for ourselves and that which is made our our behalf by our proxies and intelligences. We might call this a kind of Intelligence faith. James Bridle and his ilk represent the naïve pastors of this cult of the ethereal. Every modernist time has its devotees, willing to find ghosts in their soup. Breton in the 20s, Leary in the 60s, Jobs in the 80s, and so on. The screaming madman at the core of Apple is of course his twin in China, ready to suicide at the Foxcon working conditions, Apple management and iPad user alike are all too willing to ignore. Spoils the illusion, don’t you know. Think different. For better or worse spambots and the other promiscuous data entities online that seek agency will take this reality as their own and will probably continue to do a good job of convincing us that they are not what they are. The existential problem for the spambot is a problem laid at our own feet. Am I a spambot? Rampant sudden mass gun killings happen at random. The erasures on/within and around social media that surround them speak to the simultaneous effect of Facebook and Twitter and the like to strangely draw us closer and further away from such event-scenes.

The ease with which Bushmaster style guns are bought, exchanged and modded, like toys or computers is one example of the modularity of networked violence. Gun tragedies are also mediated by a climate of dread, awe and nihilistic indifference which also characterizes social media. This is true of remote violence in all its forms. To what extent is a drone really a representative of US State Department policy when no one can be really sure who or what is controlling it? Who actually controls all the drones that are flying at any given time? It’s a chilling thought. This ironic conflation of real and unreal, dynamic and static is at the epicenter of our current kind of modernity. Pinball machines are flat surfaces on which balls move that the player keeps in motion by way of flippers. The playfield is the area that pinball machine designers call that flat surface. Most videogames have the equivalent of this playfield. Urban design has long since taken its best ideas from the controlling impulse behind theme parks, with their dominant points of attraction (usually tall dominant structures distributed around the park), paths to channel people to and from these nodal points.

The management of time and space reaches no better apotheosis than at the Disney parks, where the science of extracting time and attention from people has reached a fine art. Gamifying the playfield of life is a neat extension of the theme park pinball approach to city planning and urban development. Everywhere we go in contemporary cities involves passing through a nodal point of some kind where data is transferred. The entire world it seems is like a pinball machine, and we are as pinballs, buffeted from one area to the other.

The key is in finding some kind of joy in the motion.

Heli Replay – Hecka fun

Aug
02

Image result for Heli Replay

First Published in Examiner.com December 20, 2012 1:28 PM MST 

By David Cox

Sensor driven devices serve expanding to all areas of everyday life. Toys are no exception. Quite ordinary toys down come complete with elaborate systems of census that enables them to not only undergo series of motion through all three dimensions in space but to have these motions recorded and replayed over time much like two-dimensional images on the screen.

The air hogs have a replay toy from SpinMasters is one such device. A rather complex system of onboard sensors enables the toy helicopter to not only fly around the room like most remote control helicopters, but also to have its flight path recorded in extremely fine detail. This means that once you perfected a flight maneuver you can have it be repeated over and over again. It’s kind of like training the helicopter to dance. The effect of doing this is quite uncanny. When I first started using the device I found myself marveling at the toy’s ability to occupy a very confined region of the living room and then to visit and then revisit areas around the room as if it “knew” or “remembered” those areas. It’s a bit unsettling.

So we live in very interesting times. These toys are interesting on another level too; they can be controlled from the touchscreens of portable smart phone and smart tablet devices like the iPhone and Atrak and other android type devices. So they are truly the marriage of smart personal wireless communications technology and sensor driven home entertainment in toy form. Sensors here, sensors there, sensors everywhere.

I wonder what it would be like to install small painting brushes or spray paint systems on these helicopters and to have them perform paintings while flying around in front of a canvas or series of pictures for pieces of paper? Or perhaps have them interrupts laser light beams and in doing so play notes on a MIDI instrument? What about have them simply perform together like a ballet, or a hiphop dance routine?

There are many creative potential uses for the small helicopters that can remember. They could in theory stay aloft forever if supplied with power, carrying cameras, carrying small payloads like money, candy, jewels, keys. And in theory at least, in time Helis could be used to assist the elderly, assist the disabled, assist everyone.

Maybe one day in the near future tiny helicopters that can remember their moves and become piloted by manual control if necessary will one day fill the skies much like sparrows do today and act as our robot companions in every aspect of life.

Here is the link to the Spinmasters Air Hog Heli-Replay website.

Official blurb:

Heli Replay

Fly, record and play back your flight path with the all-new Heli Replay! With 3 ways to fly, you control the aerial action. Choose between a remote control or download the free Flight Control App and start flying straight from your Smartphone. Use onscreen controls to fly the Replay, or activate the accelerometer and tilt your phone in the direction you want to fly! The onboard electronic control system automatically prevents unstable movement, resulting in an exceptionally smooth and precise flight experience. Master the art of flight and replay it time and time again with the Air Hogs Heli Replay!

Compatible Smart Devices

Apple (iOS) Devices

iPhone 3GS

iPhone 4/4S

iPod touch (4th Gen)

iPad 1, 2, 3

Android Devices

HTC: Evo 3D, Sensation XL, Desire, Hero

Samsung: Galaxy S2X, Note

Motorola: Razr XT910, Atrix

       

Film “Das Netz”

Aug
02

April 10, 2012 12:03 PM MST

Das Netz review

by David Cox

http://www.t-h-e-n-e-t.com/ www.expolar.de/kybernetik/

Lutz Dammbeck’s film Das Netz (The Net) provocatively and methodically connects the dots which link the CIA, their covert mind-control LSD research, the anti-war LSD fuelled counterculture, the personal computer, and the Internet with Ted Kaszynski, the man many know as the “UNABOMBER.”

The filmmaker’s own fascination with this character is itself a curious thing – we see the filmmaker, detective-style, tracking down his leads until some kind of broad stroke picture can emerge of who this man is and what might have motivated his bomb campaign during the 1990s. The use of first person narrative – a hand drawing with a pen on paper a bunch of named circles and lines connecting them of who was who and who was connected to what – is interspersed with interviews with key people. This is a gripping and disturbing story and something of the Euro-sceptic flipside to the official California school of WIRED magazine’s breathless technological deterministic view of “tech” always being good, always making things better, and always representing the best that the USA has to offer.

Europeans, particularly the very highly educated ones, have long viewed the USA and its fascination with its own technology, mythology, and machinery with nothing if not an ambivalent scepticism, for no other reason that even Western Europe saw itself on the receiving end (like it or not) every day since 1945 of white goods, cars, machines, TV, radio, music, and culture in general.

Das Netz revisits very, very familiar ground for those historians and media archaeologists like myself who have a vested interest in keeping the story “clean,” in which the good guys (artists, philosophers like Leary, Brand, Weiner, Fuller) are on one side and the bad guys (the evil CIA, the US Military, project MK Ultra et al) are on the other.

This must have been particularly keenly felt in the Eastern Bloc countries, where not only was the evidence for the USA’s own relentless push to influence the West in most stark evidence by its absence in the East, but the view reinforced daily via Pravda and other official channels that the USA was corrupting Europe with its relentless technological advances in any way it could. Growing up in England I remember vividly the ambivalence which surrounded the very fact of US domination. We loved it and we hated it. We loved it because we hated it. And we hated it because we loved it. Like a stern mom, the USA was always there, always “on” and always would be.

And here within the USA’s own borders is the auto-sceptic, a man with a Polish name, Kaszynski, the loner, the isolated woodsman holed up in his distant rural cabin dispatching random and deadly pipe bombs in the form of booby-trapped parcels to unsuspecting scientists. Why did he do it? Because he was sick of seeing the world go to hell in a hand-basket at the hands of self-styled captains of techno-industry, science and technology, advocating their responsibility as scientists to prevent the world from losing its direction. Or something like that. Read the manifesto.

Kaszynski as an idea, more than the man himself appear to be a source of deep fascination for Dammbeck, almost an obsession. Men will travel all their lives to film themselves looking for other men with whom they see something to closely identify with. The obsessed goes in search of the obsessed. This double fascination (which becomes fascinating to outsiders like the viewers, which is to say, us) is met in equal measure by understandable revulsion and bitter resentment by his victims and those who know them when Dammbeck finally meets them and interviews them on miniDV. The laptop and the miniDV have allowed this type of essay-verite to happen at all and this fact alone is worth a mention.

It is almost embarrassing to see Dammbeck interview those who clearly are totally and utterly mystified and angered as to why anyone would reserve anything but total contempt for Kaszynski and his ‘tactics’. How can Dammbeck maintain anything like a level head as his interviewees squirm uncomfortably when asked about the subject?

Whatever Dammbeck’s motivation (to get just this sort of ‘edgy’ footage presumably), to ram this subject home to those most affected smacks of a kind of intellectual hubris, (if not outright sadism) akin to sensationalist TV reality shows masking the antics of urban police making arrests for the cameras. If he were an academic, as I am, I’d call into question his ethics. I don’t like watching it, and maybe that’s the point, I’m not supposed to. It is like the watch-me-no-turn-me-off double take of lurid explicit porn. It is like watching a filmed accident or assassination. It is like having your nose rubbed in your own worst home truths, and I think this latter point is really at the heart of Dammbeck’s modus operandi. He wants us to watch him doing this to those people. How answerable are these people anyway? All that links some of them to Kaszynski is the fact that they were mentioned in the New York Times about their work, and had their hands blown off by his bombs. These ones are at least still around to talk to cameras. Others were not so fortunate.

Dammbeck’s status as East German film-maker might partly explain this brand of interrogation as reportage. East Germany, like much of the Soviet Bloc for decades elevated its top scientists and thinkers via state backed programs and university postings, never thinking to separate an individual’s genius from the long-term goals and aims of the State. All states do this of course, but the Soviet bloc made totally official any gifted student’s role in the eventual planning and running of the Communist (state capitalist) regime.

Kaszynski, the ultimate once-upon-a-time showcase poster-boy mathematical intellectual turned woodsman and survivalist isolationist-killer was himself the bitter fruit of the US’s university elite trained cold war and space race military/intelligence system. Like many of his counterparts in the Eastern Bloc, his fate and his status as LSD guinea pig was kept top secret. His decline into a Conradian heart of darkness, that sovereign place so few emerge from once well on their way was also an official secret.

So many radical and cutting edge European technological developments found a fertile home with ample finances in the USA after world war two, and these included liquid fuel rocketry (Germany) which led to the US dominance of space, LSD (Switzerland) from migraine treatment to paradigm buster. Even the idea at least of the personal computer had some of its origins in Europe. The USA took them from Europe and developed them in the service of its own interests.

Dammbeck uncovers the ways in which the government and business tried to unravel the mysteries of what makes human beings become fascistic and how this project was linked ultimately to ideas surrounding cybernetics, distributed systems such as Buckminster Fuller’s engineering, and the work of those who developed ARPANET, now the Internet. Nice work if you can get it and you can still get it if you try. Look no further than Stanford, Harvard, and the many spin-off firms of Silicon Valley and the entire mind-set of Northern California. This place is not just a geographical place, it is an entire mindset which keeps defining the way the future ends up looking and feeling for better or worse, and much of it has to do with countless fortunes in the form of cold-war and space-race dollars pouring through the pockets of tripped out hippies, freaks, and weirdos. Today the military and the entertainment sectors are running the show. The military today, as Bruce Sterling puts it, was once run like General Motors, but is now run like Microsoft. Competitors are tokens, a joke, and it now can shape both planet earth and outer space itself in its image.

It is a genuine tragedy that Dammbeck has not ever experienced the acid tests of the 1960s. I often lament that I never could take Keysey’s bus into the other dimension and then build a world out of experiments in media to try to rectify what the military had done.

Every time I see the film (and I have seen it over and over again, fascinated by the very fact of its existence) I ask myself: how can a man make a film about a 1960s counterculture that he clearly has no direct experience of? Should someone like myself, so enamoured of that story and with so much invested in that story having a happy outcome let its telling be so easily equated with its ugly flipside? Cannot the separation – that art and experimentation are fundamentally at odds with the ways they get co-opted by the forces of evil be preserved? Should not all of us that have a stake in this story make sure that this is the official version? I am outraged that Dammbeck has made me have to rethink the whole narrative.

How can Dammbeck draw us into his pursuit of one man by reminding us of a time that was self-evidently needed and important (the 1960s counterculture) and then set himself up as so confidently a judge that set of relations by implying that he is willing to factor in at least some of the ideas of the Unabomber? Only Stewart Brand dares to concede that maybe technology can, as the Unabomber says in his Manifesto, “go too far.”

The nature / culture divide like that of the city vs. country has underpinned a long standing cultural “problem” in Germany since it became a state in the 1800s. Mensch / Natur / Technik is the triumvirate which haunts western Europe and yet holds out as its best hope.

The horrors of technology fused with skewed picturesque national folklore were more than evident during the period of the rise of Nazism. The Stuka and the cuckoo clock were fused in the minds of most pro-Nazi Germans as one and the same type of imagined techno-kitsch utopia. Technology was viewed by fascists as totally neutral when the pseudo-science behind its obscene genocidal uses were fully and wilfully applied.

This familiarity with the dark ease with which technology can become so easily fused with picturesque folklore is nothing if not characteristic of the ways in which “geeks,” “hippies,” and “cyberpunks” bandy about computers alongside fantasies of worlds populated by hobbits, goblins, and flying hackers like NEO in The Matrix. Is crypto-fascism at the heart of any kind of technological fetishism? I’d have to say no, in my experience, but there can often be detected the whiff of danger from places which seemed innocent enough in retrospect. Like the Apollo missions which so easily now have become the race to fill space with weapons and “rods from gods.” Like the proliferation of nuclear weapons which can now be carried in briefcases and which threaten whole cities and the trade of which brings organised crime and fanatical religious cults into the same trade arena.

Dammbeck reminds me of that East European (Polish?) one learns about on the “making of doco” on the DVD, who saw Easy Rider over and over again, making it nothing less than a personal philosophy, a crutch to hold oneself up on as one endured the misery of a life under bleak drab authoritarianism. Until the day they finally meet Dennis Hopper and declare this fact breathlessly to their hero, only having lived the best possibilities of the Californian techno-utopia through the filter of a story once-removed. In Europe we have all had to live the American dream by proxy, even those of us who get to one day actually get to live here, the answer to a dream, we can never have lived the Californian sea of possibilities like the locals have, and do everyday.

Like Wim Wenders and his depressing if accurate and empowering view in Paris Texas of the USA as a wasteland of lost aimless wanderers, only just barely keeping it together. Kaszynski is a bit like Wender’s own Ulysses character in that film played by Harry Dean Stanton. Stanton’s Travis wanders in the desert, lost, alienated from all, but somehow finally at ease with his outsider status, replete with ‘white-trash’ icon, the red baseball cap. One learns in the film during the ill-fated reunion between Travis and his ex-wife that in a moment of madness, he had chained her to their trailer home’s bed before setting it alight and walking away, to prevent her ever leaving him.

Like John Wayne’s unhinged Ethan Edwards of the Searchers Kaszynski as Dammbeck paints him is the misunderstood ranter of truths told too strongly for the world to bear. He is that most popular of figures in Europe – the dark flipside to the American dream – the uprooted and self-exiled angel of death, who (like the dead Comanche Edwards shoots in both eyes to deny his passage to heaven) is condemned forever to ‘wander between the winds’.

I am fascinated by Das Netz for reasons I cannot explain. I love how Dammbeck carefully articulates the delicate cross-pollination of ideas which in the 60s and 70s and 80s spun off into counterculture forms like the amazing “acid tests” of Ken Kesey, the Whole Earth Catalog of Stewart Brand, the minimalist art and media movements of the late 1960s and 1970s and the fine art and experimental film and multimedia projects of Fluxus and others in New York and San Francisco later became reified into the big business model which dominates life as we know it today. I love this story partly because I see myself as having had a small role in it, being old enough to remember the time before the personal computer (my office at work is filled with mothballed Macs and PCs – I cannot bear to see them wasted) and the Internet, both played a crucial role in my development as an artist and as a filmmaker. But so did the myths of the 50s, 60s, and 70s anti-war- and anti-authority-driven countercultures. Where these two poles fuse and overlap and the points on the mind-map are many is where anyone who uses a computer and a camera should find a place for themselves, or risk living (in my view) outside of history.

When art and experimentation get big backing from the biggest players, the innocent art film, music, and computer freaks then have to leave town to let the big dogs piss all over where the artists once called their home. That once sacred place then reeks with the corrupted putrefaction of the purely commercially minded and Republican-backed military. That putrid reek now offends the whole world and has found its way into the cosmos itself.

If Kaszynski is not responsible for the horrors of a world gone mad with technological growth, he is painted by Dammbeck as that world’s most convenient scapegoat, the one who the whole time “told us so” whether or not we deserved to hear it, or indeed, risked getting killed by his bombs if we refused to. You don’t have to believe in technological determinism in order to condemn those who advocate its rapid and total removal in the violent way Kaszynski did. An utter impossibility anyway, as the hippies, the bushmen of the Kalahari, and the Amish alike have discovered. Better to forge an uneasy alliance and have your isolation with a bit of say, broadband, thrown in. Sacred isolation with a microwave oven. The Amish with his cell-phone (fact).

Seeing a film about the Kesey-led acid tests from someone who (I’m assuming) did not take part, and may in all fact have not fathomed the deeper, more subtle, cultural implications of this revolutionary set of gestures is like watching an up close and personal film about dolphins by someone who does not swim, nor sees the need to. It is thus based on a kind of bad faith that somehow this point does not matter, and most offensively to me, should not.

I think the film holds itself together extremely well as a film, is well made with a kind of knowing self-reflexivity (lots of shots of the laptop screen of QuickTime movies playing) and in parts very playful and deeply insightful as to the broader socio-cultural results of a lifetime of post-war technological changes which have led to the globalisation of Western Hegemony.

Das Netz revisits very, very familiar ground for those historians and media archaeologists like myself who have a vested interest in keeping the story “clean,” in which the good guys (artists, philosophers like Leary, Brand, Weiner, Fuller) are on one side and the bad guys (the evil CIA, the US Military, project MK Ultra et al) are on the other. Das Netz reveals that the truth could easily be that the two sides of the art-freak/CIA coin are really not so easily separated after all. Like the complementary opposites of the yin/yang, there’s a piece of the dark side in the light, and vice versa. Better to understand this most bitter home-truth late than never.

What is ultimately most fascinating at the end of the day about Das Netz is the way in which it so carefully makes its connections between cold-war-space-race-LSD-cybernetics-ARPANET-counterculture, without ever claiming (as most US documentary filmmakers would) or declaring any emotional or political stakes in the views or aims of that 1960s counterculture. Most cyberpunks, freaks and computer geeks I know of my generation hold this period in such high esteem and know from deep inside something of this rich legacy to have already made these connections for themselves and to continue to do so to this day.

Others, like many I share Caltrain with in the bike car to Silicon Valley every day, could “totally give a shit” and read their Neal Stephenson novels and absolutely love money and the stock exchange and were right behind the dot-com period, and some even back the war in Iraq and willingly went to join the “war on terror.”

Maybe it is actually these people that need to see the film more than me, as it is their bad faith, which is today the problem and a very major one indeed, not Dammbeck’s and most certainly not mine.

The trailer for “Das Netz” can be viewed here

DVDs can be purchased online from othercinemadvd.com

The iRig Keys MIDI keyboard

Aug
02

By David Cox

I’ve been playing in bars and clubs for years now as TELESCAPE and one of the biggest barriers to keyboard gigs is the sheer size and wieght of the average MIDI keyboard. And sure there are those small ‘laptop’ style keyboards aimed at DJs who want to throw in a few bass drones during a set, or kick in a few samples here and there. But for actual keyboardists, who play keys for a living, having a keyboard that matches up to the MIDI controllers put out by manufacturers like M-Audio at any scale other than full size is virtually impossible to find.

IK Multimedia

Until now.

iRig KEYS is the first ultra-slim and highly portable universal MIDI controller keyboard for iPhone, iPod touch, iPad and Mac/PC. iRig KEYS connects directly to the iOS device 30 pin dock connector or the USB port on your Mac/PC. It features 37 velocity-sensitive mini-keys — 3 full octave range plus one note, taking a minimal space on your desktop and can easily fit in a backpack or a carry-on bag.

What I like about it too is that it is solidly built, and looks pretty sharp also. The level of customization is good, and enables at least as much control as its full-size brothers.

iRig KEYS is Core MIDI and USB class compliant for a true plug-and-play experience both with iOS devices or Mac/PC, with no additional app, software or drivers to be installed to have it go and running. For total mobility, iRig KEYS is also an ultra-low power consumption unit.

I’ve been using mine since I recieved it for casual use with Garageband on the iPad and laptop, as well as with SampleTank with the iPhone, and it just works every time. Because when hooked up to an iPhone/iPod touch/iPad, it can be powered by the device, and for longer playing sessions it can be powered by the available USB port. When connected to a Mac/PC, the USB port powers it.

iRig KEYS is the ultimate portable keyboard players and producers companion. Use it any time and anywhere inspiration strikes you… simply hook it up to your device or computer and start playing. You can use iRig KEYS for live performance or for songwriting and composition with the included app and software or with a multitude of other MIDI compatible instruments and recorders on any iOS, MacOS or Windows system.

A solid keyboard, that fits in your backpack for plug and play keyboard fun anywhere.

Features

37 velocity-sensitive mini-keys (3 full octaves range plus one note)

Modulation and pitch bend wheels

Volume/Data knob (assignable)

Octave/Program Up/Down back-lit, soft-touch buttons

SET button to store and recall 4 different customized setups

Input for an optional sustain or expression pedal

Core MIDI (iOS) and USB class compliant (Mac/PC) – plug and play

Powered from the iOS device or Mac/PC USB

Comes with SampleTank FREE iOS and iGrand Piano FREE apps (download from the App store)

Comes with free Mac/PC virtual instrument: SampleTank 2 L (download from IK User Area)

A small controller with great features

For maximum playing comfort and versatility, iRig KEYS includes modulation and pitch-bending wheels, plus an input for an optional sustain or expression pedal that accommodates any virtuosic playing style, all housed in a sleek ultra-compact durable package.

Here is the iRig Keys official website:

http://www.ikmultimedia.com/products/irigkeys/

 

GuitarJack 2 – the next model in a well made series of guitar interfaces for IOS

Aug
02

By David Cox

I’ve been using GuitarJack for years now.

This beautiful device has been my constant partner whenever I need something to play my traveler guitar along with my iPhone. On the bus, in a plane, in the backseat of a car on my way to a gig. Its built like jewelry. Its solid, like a well machined piece from a camera or a tripod.

Now with the new iPhone 5 a new model has been released.

GuitarJack Model 2 is Compatible with New iOS Devices Using

Apple’s Lightning Connection Adapter

Los Altos, CA – November 7, 2012 – Sonoma’s GuitarJack Model 2 audio

interface for iPhone(R), iPad(R) and iPod touch(R) is compatible with

Apple’s new iPhone 5, new iPod touch, iPad mini, and fourth generation

iPad using Apple’s Lightning to 30-pin adapter cable. Because the

lightning adapter is purely digital, GuitarJack’s sound quality

remains incredibly dynamic and clear.

GuitarJack connects a wide range

of instruments, microphones, and other audio hardware to iOS devices

via 1/4 inch instrument and 1/8 inch stereo mic/line inputs and an 1/8

inch stereo/line output. Helping musicians achieve the best sound

quality on iOS, GuitarJack includes superior components, input level

control with 60 dB of gain plus 12 dB pad for 72 dB of adjustment,

configurable Lo-Z and Hi-Z modes, and more. GuitarJack Model 2 works

great with Sonoma’s iOS apps, which are compatible with iOS 6, as well

as third party apps like GarageBand. GuitarJack is Made in the U.S.A.

http://www.sonomawireworks.com/guitarjack/guide/#devices

About Sonoma Wire Works: Incorporated in 2003 and headquartered in Los

Altos, California, Sonoma Wire Works develops products and services

that help musicians enjoy playing, recording and sharing music. Sonoma

Wire Works’ flagship product is RiffWorks guitar recording software

with InstantDrummer, effects, RiffLink online song collaboration, and

the RiffWorld.com online community. These products have received

multiple awards for performance and innovation, including a NAMM Best

in Show Trendsetter Award. FourTrack, InstantDrummer, GuitarTone and

TaylorEQ iPhone Apps, AudioCopy/AudioPaste for iOS, StudioTrack

multitrack for the iPad, and GuitarJack are also developed by Sonoma.

Drum products by Sonoma include the DrumCore and KitCore plugins and

DrummerPack library, as well as the Discrete Drums multitrack drum

library. http://www.sonomawireworks.com

2012 Sonoma Wire Works. All rights reserved. RiffWorks and the RW

Logo, RiffWorld, StudioTrack and the StudioTrack iPad App Logo,

FourTrack and the FourTrack iPhone App Logo, GuitarTone and the

GuitarTone Logo, GuitarJack and the GuitarJack logo, AudioCopy,

AudioPaste, MAPI, DrummerPack, KitPack and Discrete Drums are

trademarks of Sonoma Wire Works. DrumCore and KitCore are registered

trademarks of Sonoma Wire Works. iPod, iPhone and iPad are trademarks

of Apple Inc., registered in the U.S. and other countries. All other

trademarks are property of their respective owners.

Reviewers rave about GuitarJack’s sound quality:

“GuitarJack’s sound quality is impeccable with no discernable noise.”

– Rolling Stone

“What makes this unit really stand out is the sound quality: using its

own A-D and D-A conversion and high-quality input circuitry, the

GuitarJack presents a crisp, clean sound, which has a lot more life

and vitality than that of most iOS guitar interfaces.” – Sound on

Sound

“Better, cleaner, more dynamic and more reliably useable.” –

ipadcreative.com

“Deeper, more resonant guitar tone that isn’t competing with

background hiss.” – big-geek.com

“GuitarJack’s sound quality is the highest of any iOS interface I’ve

used…GuitarJack stood out in sheer dynamic range and low noise, and

it seemed especially lively in the high ends, whereas many interfaces

seem to dull this down” – iheartguitarblog.com

“What struck me most was how clean the guitar tones were.” –

Musicappblog.com

“GuitarJack 2 provides a louder and clear sound to your guitar tone.”

– Mental Radiation Films

More GuitarJack sound quality comparisons:

http://www.sonomawireworks.com/guitarjack/guide/#sound-quality

IK Multimedia Releases iGrand Piano for iPad

Aug
02

Piano Software for iPad

Many’s the time I’ve been playing live piano in bars, nightclubs and settings with my ensemble TELESCAPE with live projections of silent films when I’ve wondered; “if only I wasn’t tied to this enormous Stienway Grand Piano!”

The lovely thing about real pianos is their luscious sound, but the downside is definitely the fact that they can weigh thousands of pounds. God forbid that I would actually have to move one of these enormous whales from gig to gig. And my fender rhodes is great and I always feel exactly like Ray Manzarek from the Doors when I play ‘Riders on the Storm” – sideburns and all.

The sheer scale and mass of pianos is always going to be the thing that gets in the way. Its now a staple of classic comedy to see an upright piano hit someone on the head at full force and demolish itself into pieces, or to roll down a flight of stairs as in that classic Laurel and Hardy movie to get a sense of how unwieldy they can be. Keith Emerson once spun around with one 360 degrees on a rotating stage rig to get attention, but that’s going way too far. That was the 1970s and such things were normal. There has to be a better way.

In recent years, portable pianos, digital pianos have put paid to the need for such heavy weightlifting. I’ve often wished I could just plug in a MIDI keyboard to my iPad to have a solid, real-sounding proper piano sound instead of being ball-and-chained to something that is the size and wieght of a wall safe or a smart car. Well along has come the IK Multimedia iGrand Piano for iPad to solve just this very problem with its 17 true-stereo, concert-quality pianos!

iGrand Piano offers a virtual gallery of sampled pianos including grands, baby grands, uprights and specialty pianos such as a detuned saloon piano and a vintage gramophone piano. All the pianos were meticulously captured via high-definition sampling across multiple velocities, and offer true-stereo sound, extremely low latency, and a level of playability and expressiveness that’s on par with the best sampled pianos on the Mac and Windows platforms. iGrand Piano is the premiere iPad piano app, unparalleled when it comes to sound quality and variety.

Each of the 17 pianos can be adjusted via seven different real-time parameters including Volume, Ambience, Lid (positioning), Brightness, Transpose, Tuning and Release. These parameters can also be mapped to external MIDI controllers. iGrand Piano supports Virtual MIDI and MIDI program change.

IK Multimedia offers two excellent options for playing and controlling the instruments in iGrand Piano, including iRig® KEYS, a portable 3-octave MIDI controller for iOS and Mac/PC; and iRig® MIDI, its CoreMIDI interface for iPhone, iPod touch, and iPad. Also, registered owners of iRig KEYS or iRig MIDI get to unlock an additional bonus piano inside iGrand Piano instantly.

In addition to its world-class sounds, iGrand Piano provides an onboard recorder with overdubbing, punch-in, quantize and a large visual metronome with a tap tempo feature. Recordings can be exported as WAV or m4a audio files using file sharing, e-mail and copy function.

For onscreen playing, the app features two keyboard views: one zoomed out, showing the entire 88-keys; and one zoomed-in, showing a 2-octave keyboard with larger keys, which slides to cover different ranges.

Price and Availability

iGrand Piano is now available at the App Store (www.itunes.com/appstore) for the price of $19.99. Purchasers of iGrand Piano get a selection of eight top-quality pianos (including one that’s unlocked after registering the app), and can add the other nine through in-app purchase of the Piano Expansion pack. A free version of iGrand Piano is also available, featuring one high-quality grand piano sound, and users have the option to add more pianos to it later.

IK Multimedia plans to release an iPhone version soon.

For more information:

http://www.ikmultimedia.com/igrand

Cities of the Future 2000 – reprint from 12 years ago

Aug
02

August 8, 2012 2:18 PM MST

Cities of the Future

Twelve Years ago my partner Molly Hankwitz and I wrote the following tract about the dynamism of contemporary cities as depicted by popular culture then. It seems the more things change, the more they stay the same!

by David Cox and Molly Hankwitz

Urban space today is a site of unparalleled change, alteration and dynamism. The impact of globalised systems of economic power, mediated by electronics, have lent the contemporary city a mutable aspect. Cities seem to seethe with the potential for self growth, grown organically from the material that is the media age. No-one it would seem has a strong handle on where contemporary cities are going. Gone are the heady days of certainty which thrust skyscrapers out of a landscape of mining and manufacturing. These are the fluid and liquid city days.

We are all makers of the landscape of the imagination. Confronted by political dissent, the powers that be are clinging to models of urbanism which do not fit those employed by often victorious protestors. Against the physicality of retail and point-of-sale, and the protectionism of a trade focused idea of the city as mall, is posited the playful theatricality of popular protest, connected by cellphone, uplinked to the internet, sharing its anti-globalist message with the world.

The very idea of the city is itself up for grabs. Against a trouble-free paradise for shoppers policed by men dressed like black Tranformer robots, the protesters proposed a concept of the city as a site for popular expression and political celebration on a scale not seen for decades.

It is communications and media technology which mediate these new often provisional spaces, the media of accessible camcorders,the internet and mobile phones as tools of organisation and mobilisation. The battle in Seattle and its recent Washington echo were partly struggles to attain a kind of ‘city of the imagination’ and a city of ‘global liberty’. They are echoed in festival culture around the world, at provisional city events like “Burning Man”, in squats and reclaimed spaces utilised by the rave and techno underground.

By ferrels, by artists, by culture jammers. reclaimed spaces utilised by the rave and techno underground. The quest for free space holds a special place in the popular imagination and has been depicted in different ways in many films over the years. Against the background of a tear gas and rubber bullet street conflict for the soul of the “real” city is a scrim of mainstream media sign making in the form of popular entertainment. In movies, and TV the contemporary screen city is a place where buildings can morph at will into transluscent jelly, can alter their physical dimensions in response to the emotions of those around them. These are cities which overlap seamlessly with the desires of their occupants. From New Babylon of the Situationists, through the ‘plug-in’ city of Archigram through to the architecture of contemporary urban protest – squats, share houses, artist collectives, micro cinemas, reclaimed land, altered and appropriated spaces. Here are new types of cities; bristling with cameras, obsessed with surveillance, power, and the absolute unquestionable soveriegnty of the affluent individual.

Films like “Contact”, “Mission to Mars”, “Falling Down”, “Sliver”, “Heat”, “X-Men”, and “The Matrix” depict structures and matter suffering a crisis of integrity. Computer graphics render solid surfaces transparent, fluid and mercurial. People in these spaces look at the world around them and their own bodies as completely made over. They are transformed for us by the changes around them, as we are by those around us. Flying cars are a reality today. Buildings made of foam and buildings made of information are now arguably as important as anything made out of concrete steel and glass. Soon buildings will be grown like plants.

New paradigms are needed for these cities of the future. Our architectural and design and cinematic present echoes a time prior when architects and designers were imagining a city of interchangable components alongside a constant climate of urban threat. Signage and billboards are programmable like computer screens, and every strategy of the streetwise is instantly appropriated by the commercial sector to target some new perceived demographic.

The ideas of contemporary designers and writers in film, the internet and new media are offering new insights into what the city of the future might be. And a corporate shell of clean and affluent living is the farthest thing from their minds. This is the future. Here are the cities.

Molly Hankwitz Discusses the New Aesthetic

Aug
02

July 31, 2012 9:51 PM MST

David Cox: How much is the NA really about the impact of sensor technology on cities and people? Is it not the look and feel of these technologies on a largely unprepared population?

Molly Hankwitz: James Bridle is talking about emerging, increasingly ubiquitous zones between human and machine. Sensor technology is controversial and misunderstood. Cameras, processors and sensors are built in everywhere these days so they are getting response and he talks about machines actively melding with the city, which is ‘sentience’ an idea which starts to frame urban space in a wireless and augmented world at the point of the interface where the body ends and machine begins. Ubiquitous sensing “makes contact” thus with human subjects. I like his idea of exploring “machine vision” and “machine intelligence” as an urban experience.

In his talk, “Waving at the Machines”, Bridle reflects upon facades, parks, streets. He talks about Street View in particular and the elimination of restricted areas from view; how Paul McCartney blocks Google Street View’s access to his house. American citizens may start wanting “privacy settings” for Street View. The idea of making Google’s map an interrogated, non-map is so appealing. Google is deterministic and totalizing. This is to be avoided. I think Bridle is talking about the reverse panopticon when he acknowledges control, and also denies its importance. Americans, certainly, hate the idea of losing their privacy, but not all cultures are so concerned. Theoretically, the map/non-map would be loaded with cultures. Look at Germany. You can shut off Street View there.

National/military/industrial “nets” for surveillance seem acceptable when sugar-coated with Google Earth’s “freedom” to “see” but they need to be resisted, and they aren’t just American militarization. SIVE covers the Straits of Gibraltar, northern Africa, and Mediterranean countries.

William J. Mitchell wrote, after Foucault, surveillance “teaches us to behave as if we are being watched” and this starts to have its affect on social reality. Americans are gregarious people, so some of us get out and play with the surveillance cameras, others parade on Facebook or YouTube. Facebook, especially, supports a ‘me, me’ mentality. One is almost required to bare-all-to-be-real. These spaces are starting to exert substantial authority in real life though, as for example, more and more American lawyers now utilize Facebook information in divorce cases. Filmmaker Dominic Gagnon has commented in an interview I did on his films, about more and more people worldwide caught up in monocultural thinking. He’s French Canadian. The films I was interested in use personal webcam testimonial-type ranting from YouTube as their found footage and talk about subjectivity. (You can find that interview, which I wrote for Craig Baldwin, in Otherzine 22, here.)

Bridle positions himself as a universal subject and there really is no such thing, even though Google Earth would like “everyone” to think there is. There is nothing “universal” about the way the Internet is working today, nor how it was ever set up.

You can get out and flirt with the cameras as the Surveillance Camera Players have done, or get out and play with Art Against Algorithms in San Francisco to protest the pattern-detecting cameras coming in to our transportation system. As far as Web 2.0 is concerned, it’s the second wave, but, routinely our identities are scanned for ideas and information. Bridle sort of warns against thinking of surveillance as “creepy” and maybe he is right.Throughout the ages, inventors have made machines and inflicted them on humans. Industries have bought in and adopted machines and formed themselves through them. Dada artists dealt with their experience of industrialization through art and that’s what is occurring now.

David Cox: Is this not the “shock of the new” in audiovisual form?

Molly Hankwitz: Artists will respond to ubiquity of networks and devices and to the militarization of urban experience on a variety of levels and in different cultural contexts. London-based Proboscis’ designs a mobile software platform for public authoring of urban history. This work recognizes the ubiquity of devices as a positive condition and utilizes ubiquity to distribute public comment. Creative make-up is developed as British art to confuse facial recognition software as shown in Bridle’s talk. Hugo Ball might have done that. From another perspective, the New Aesthetic should connect to hacker culture more. Hackers often want a way out of the “seamless.” This subject of “machine vision” could become even more interesting that way.

Another idea I liked in “Waving at the Machines” was the technological “after image” left by machines sensing their electronic presence in some of the maps Bridle made while walking around London. It’s an “afterimage” like in photography that’s purely electronic; purely a function of the sensor tracing its own sensing. If Bridle gets further into locative media, he will leave his desktop for good. Given our surveillance society, I enjoy thinking about machines tracking each other and the possibility that they might eventually consume each other this way, instead of us. I find it comforting.

Long ago, digital architect Greg Lynn, observed that 3D modeling space was composed of computer-generated pieces called NURBs, which looked blobby. They were curvilinear form over quantities of Cartesian space. He then theorized that NURBs, a basic computer-generated building block of 3D space, could become a building block for a future architecture and used them to construct amorphous designs. This was the vision to use 3D computing softwares for architecture, beyond Auto Cad. This insight on the part of Lynn revolutionized architecture in ways which we have only just started to understand and now we are grappling with energy efficiency and climate change, where sensor technologies can play a major role. Many design aesthetics today recognize the crisis of a dwindling sustainability of planet Earth. Sensors help to locate structural and environmental data and to restore balance.

David Cox: Archimedia (collaboration between David Cox and Molly Hankwitz focusing on the overlap and interplay between Media, Technology, Urban Planning and Architecture) came up with an idea we called “archifracturing”. What is “archifracturing” and how does it relate to the NA?

Molly Hankwitz: You might have guessed that its meaning is still emerging. (smile) ‘artefact’–material decline in a digital image, ‘fracture’–breaking, splitting.. architecture- form, permanence. We were listening to “Waving at the Machines” and looking at Bridle’s samples of “glitches” and “pixellated” images and we connected them to popular CGI where material architecture is disintegrating, being destroyed, pulsating and dissolving into particles. Other times it’s about bodies having many parts, as if the networked self has become flesh. Inception, Tower Heist, 2012. In these films, lots of huge flat planes of glass granulate into dust and whole floors of office furniture slide and hurtle through space, or architecture represents psychological space as infinite simultaneously eroding structures in someone’s memory.

The graphic design that Bridle has picked upon is more like an accidental tearing or disruption in the images thorough artefacting, pixellation disturbing what would otherwise be perfect. I’ve never been a fan of illustrating such things as ‘tearing’ and ‘renting’. Famous models wearing expensive rags, but in this case, it’s kind of cool fakery, rustic. As if we are tired of ‘slick’ and going backwards. Lego bricks. 3D Lego ideas. Bridle references the influence of Minecraft.

Archifracture points to the metaphor of dissolution and disturbance in visual form. It could be interpreted as societal and economic breakdown, disintegration of surface, collapse, decay, erosion; degeneration, or a stand in for ubiquity, when the pieces are thousands. Not in a scary way, but as a digital metaphor. The architecture is digital, so its “permanence” as an idea, at least in terms of images and computer-generation, is immaterial and its archifracturing is part of it. Because what is material can so easily appear to be fluid, in the process of dissolution, malleability; sometimes shattering. It’s industrial modernity, again, this time as the effect of digital.

Bridle gives an example in the Telehouse West building, a seven story, data center in London which bears a facade of tiles, in shades of grey which appear to break down the surface of this building, itself an expression of networked space. The architects called it a “disturbance” when asked. In modern art there was asymmetry, a disturbance of symmetry. As far as “disturbance” designed into an architecture facade’s tile pattern? Brilliant. The solid is melting into air.

David Cox: Why does James Bridle insist upon the existence of render ghosts?

Molly Hankwitz: Render ghosts may be those caught in the networked culture who “lived” virtually within it. I don’t know. Are they cast off avatars, molted selves in the ether? My sense is that they might be an “imagined population” along the lines of Benedict Anderson, or the speculative citizens for a city like Dubai, who never moved in!

(smiles)

David Cox: Why do we need to invent specters in this high-tech of all possible worlds?

Molly Hankwitz: I can only suggest that invented specters are not necessarily conscious and may just represent a vulnerability or insecurity about identity that permeates culture because of theft, precarity, celebrity, mobility. Nowadays, Web 2.0 is underwritten by code-driven algorithmic ‘bots’ scanning our data and we can’t be sure who’s doing it. At the same time, as Geert Lovink pointed out in Eurozine recently, there’s a growing interest in netizens increasingly telling more personal details about themselves online, as if it makes us more “human” to do this. An abundance of human faces in Skype, Linked in, Facebook and profiles pages populate Web 2.0., significant difference from the 90s when people were disinclined to show themselves and made up false identities. Now its common. The Internet of People is a very recent international project which will bring social steering through design to the Internet of Things.

David Cox: The ‘cloud’ seems to have spawned new types of special ‘shed’ type buildings that house server farms and are largely uninhabited but for the engineers that tend the servers – what is the significance of this new combination – the myth of the ‘cloud’ on the one hand, and the large ‘sheds’ on the other, as James Bridle discusses in his talk “Waving at the Machines”?

Molly Hankwitz: Data centers are the physical equipment of ‘the cloud’ manifesting in cities and suburbs as hulking sheds with several floors of mainframe-type server space, air conditioned and rented to telecommunications companies. The Telehouse West building, we talked about earlier. One Wilshire Boulevard in Los Angeles is another, a completely uninhabitable building originally designed as multi-story office space by Skidmore Owens and Merrill now turned server space. It’s exterior (with a regular grid of windows) is nothing more than a sheath for the equipment. The scale of global networks is emerging out of cities themselves as built form. The real instantiating in the virtual. A lot could be done with this kind of physical transparency, in design. But, the ‘cloud’ is also inside everyone’s handheld device and connects us to our data.

There is some advantage to software stored in ‘the cloud’ because there is no need for manual installation of new software. It can be updated through the screen when cloud management sends update alerts. This saves cost for small companies, but users have less control over the storage of our data. It’s remote. The development of electrical grids in the late 19th century, is analogous to the current transformation to the cloud. Distributed electrical networks made multiple small-scale improvements possible. Clean light in homes and on streets and night-time illumination, for example, but, there were also large scale profits made by the centralization and consolidation of power companies and from citizens now having to pay for the service. ‘The cloud’ returns us to a more centralized organization for data management.

David Cox: Please tell me what you think is most positive about the NA and how it can help us formulate workable utopias?

Molly Hankwitz: James Bridle asks us to rethink the possible and he is drawn to everyday tools and signs in doing it. I also like the acceptance of low-res as an emerging trend in his images. It reminds me of Robert Venturi and Denise Scott Brown’s attraction to the Las Vegas strip vernacular, but, also, British pop art traditions, the Independent Group and Archigram. Archigram’s Portapak project was portable chunks of the city packaged in pink cartons and available at supermarkets. ‘Cloud’-type grocery stores as urban revolution platform. The city as transformable through its own weirdly-new productive mechanisms, like big food chains. Archigram should have gone further with that one.

The New Aesthetic invites us to have fun with urban space; to instantiate bits of virtual vision into it. It might parallel Oldenburg’s oversized pieces of vinyl pie and overscaled ordinary objects appearing in public space. That work was all about the effects of advertising vision, TV, commodities, popular desire. Bridle is a conceptual artist. His artists’ books are very conceptual, like Sol Lewitt, Ed Ruscha. Where his critique begins to challenge the slickened surface of the city seen *only* through the screen, there may be some possible political engagement. Google Earth sabotage or something. (smiles)

David Cox: What is less helpful/worrying?

Molly Hankwitz: There is a lot of emphasis upon Facebook and Google. This does not suggest an autonomy. Drawing from them, even playfully, aesthetically, doesn’t really deal with what commercial spaces are doing in the Web 2.0 framework. Facebook is a privacy sucking market research device where we trade our privacy for public “feel” as it were. We do not have to know much of anything to make Facebook space. The popularity of FB is down by 8% because users are tired of the new Timeline function on their profile pages. I don’t know what this means, except that consumers have a say. The owners are busy making a bundle, while others avoid addiction. We’ve all heard about Facebook Moms obsessed with using social media community to manage their family and friends, spending all their time on line. The New Aesthetic tends to valorize the popularity of Facebook-type interaction. Guy Debord and the SI also played with modern media–television and film– and tried to be inside it and outside it, but they had a political focus not an aesthetic one. “Play” has obsessed new media art for the last decade, but this recuperation of the sixties SI vocabulary hasn’t led to revolution through the arts culture.

My major concern with the New Aesthetic is its universalism. There’s no critique which identifies gender, race, class. Digital cultures suffer terribly from this homogeneity and always have.

David Cox: Can the emphasis on drone technologies and machine vision help us formulate a new type of politics?

Molly Hankwitz: There probably needs to be considerably more mobilization around surveillance because its getting out of hand. Surveillance protects private space for the status quo, while violating it for others. Humans aren’t simply rats in a maze or ants in a hill to be observed and chided in our online lives.

Tim Pool’s hacker drone cams are a detournement. I stick with these hacker journalists for ideas because they are media activists and media activism has always hacked through the spectacle and created ways to see what’s going on. The problem today is accountability so I’m interested in the means by which news information, for example, always highly censored for home audiences, can be augmented by new technologies. PLOTS’ grassroots mapping kits (Public Laboratory for Open Technology and Science) are designed for citizens’ to collect data and pictures. They have been around since at least the BP oil spill. This is a grounded, grassroots hacktivism because a) the kits are cheap and open source and b) to take back the aerial viewpoint in the era of Google Earth is a radical gesture.

David Cox: The NA’s ambivalent relationship to Occupy and Anonymous would seem to imply a political dimension, what do you make of this? How might this unfold in practical ways in the coming months/years? Could there be an “New Aesthetics of Politics” a “Processual Politics”?

Molly Hankwitz: Occupy grabbed reality back and called it financial theft. The movement has offered hope for democratic humanism, for revolutionary society, after Egypt and England and Greece and now Spain and Mexico and Syria. The movement is an instantiation of the virtualization of humanity into the real. This might unfold in practical ways by bringing renewed resistance to virtual life back into motion; by expressing it. “From ashes, quivers new life…” writes San Francisco poet, Jim Byron. The recent London riots and Occupy “encampments” already promise a new aesthetics of politics; dispersed, yet, organized.

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Molly Hankwitz lives in San Francisco, California where she is a mother, a curator, a writer and a techno-artist. She was principal in the design and research collaboration, Archimedia from 1998 to 2007. Before that she was active in experimental film culture, anti-war, womens’ rights and housing. In 2010, she co-curated the locative media arts exhibition, citycentered.org and in 2011 completed a Ph.D.from Queensland University of Technology. She is interested in political dimensions of networks, social technologies and questions of aesthetics and history in electronic media. mollyhankwitz.org

David Cox is a writer, film maker, and instructor who lives in San Francisco. His email is davidalbertcox@gmail.com and his website is http://www.davidalbertcox.com